This results in the time take being constant rather than scaling as the number of physics shapes increases. Physics: Change "Collider2D.GetShapeHash()" so that it calculates the hash incrementally rather than when entirely when it is called. XR SDK: Scene View doesn't render when opening new AR or VR Template project or pressing "Show Tutorials" XR SDK: Severe flickering in Unity 2020.3.21f1 with OpenXR on HL2 Window Management: Broken layout stops panels located in the top left corner of the Editor from rendering in the Karting Microgame project Vulkan: The Scene's GameObjects textures are seemingly random and change colours depending on the Scene's Camera pos. UGUI: UI handles in scene view are detached from UI elements Templates: Editor crashes when exiting and keeping a tutorial project Scripting: Only some assemblies fail to be loaded when assembly name does not match the file name Scripting: Error CS8035 is thrown on opening a project when using rulesets Scripting: Crash in CombineMeshFiltersForStaticBatching after switching active additively loaded scenes and entering Play mode Scene/Game View: Tool handles are invisible in Scene View when certain objects are selected Scene Management: Instantiated FBX through code throws error after leaving Play Mode Mono: Nuget Package causes errors in console when built into UWP with. MacOS: Performance regression in Editor UI Linux: Linux Editor crashes at "_assert_fail_ld" when opening a project Input: Text input lags by one keystroke when inputting text in the Editor Input: Touch Input doesn't work in Play Mode when running an Editor on a Touchscreen device IL2CPP: .BinaryFormatter doesn't work when Project is build with IL2CPP Scripting Backend HD RP: HDRP Template fills the Console with "Shader uldn't open include file" messages after building the project Global Illumination: Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI Global Illumination: Crash in (nvopencl64) clGetPlatformInfo after enabling Auto Generate checkbox at the end of GI Bake Global Illumination: Scene is brighter in Standalone player if it was open in the Editor at build time Global Illumination: Crash while sculpting Terrain and Baking Lightmaps Minimum window size might not be respected properly on all Android devices.Īsset Bundles: Building process of the AssetBundles is slow when there is a huge filecount.Īsset Import Pipeline: Crash on OnDemandScheduler::SetStandbyWorkerCount when opening a project with a symbolic link in it.Some Android devices may experience delayed resolution updates after resizing a window.Chrome OS devices that support tablet mode might not pause apps when they are no longer visible.Android: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device.Īndroid: * Devices might wake up from sleep when in split screen mode.
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